Great game, very simple but hilarious. I got all 29 endings and thought I wouldn't, but in the end I felt I should've. Now take...I mean, great game, great graphics, funny details and every ending wasn't too depressing...I can't stop rythming I think I've been playing this game for too long, it feels like a cr--GR..
Anyways, I wouldn't mind to play a sequel, loved it and killed time while i was uploading some pictures.
Nothing more to be said other than what already been stated, well designed game with simple puzzles that allow the user to enjoy the games graphics. I only wish the characters would react to the worlds changes, I checked every npc to see if they changed their attitude after the world changed but nope.
After beating the game, I stayed to listen to the music.
It was pretty obvious it was worked on in one day, for what it is...it was fun I guess. The graphics did snazz up the game but it needed WAY more graphical adjustments to be considered a fun game. Perhaps add narrations like a text that says "SO CLOSE!" when bot almost saves the ball or "WICKED SICK" when the ball gets slammed into the bots goal?
Just a few ideas.
Okay- thanks for the suggestions man- I really appreciate it!
I'll work on some of things you mentioned and hopefully I'll be able to improve it a bit :)
It was an okay game, graphics were nice, gameplay was okay and different every level which was nice. The foods were not penializing enough for me to move though, I found my self using the V power up and just sitting there because for every food item that I took in, I got about 2-4 cogs which made food items practically useless as a penializer.
Well made for what it is, great graphics and I couldn't find any problems. The gameplay is fine for what it is but I do wish there was a rewind button so if you mess up you didn't have to redo the pattern you were working on with the green blocks
Wasn't that entertaining, felt repetitive and the controls were awkward, I wish the controls were wsad because switching back and forth from mouse to arrow keys was just very repetitious, the game was very visually pleasing but the game play sucked. I found my self TRYING to make it more difficult for my self but I was thankful at the same time should it have been too difficult, I would have found my self wishing i could tape the cars down for my next birthday. It seemed that the backgrounds was just visuals and nothing more, if there had been bumps or something of the sort on later levels then you must incorporate more "fun" elements onto the earlier levels to keep the users attention. I had put up with the first four levels and then got flat out bored. Felt like a trucker.
Overall, I loved the game play but it lacked balance, if you upgrade spammed, you'd become ridicously rich way too fast. Also the upgrades are unclear and I wish more numbers showed such as what upgrades do exactly and what each country does rather than being unclear. (2.5x faster for example)
I also wish selling was instant, I felt it was completely unnecessary to put it on a random timer that sold stuff when it felt like it and wouldn't sell if there was a daily report. Also one of the countries could only send 1 unit and nothing happens when you hit the goal number of a million. I feel like you should add country restrictions so they can only buy countries NEAR countries that are already bought so people don't just jump the 200k country like I did after upgrading completely. I literally upgraded, removed all my thieves and placed them in a new country and upgraded then went straight to the 200k once i had the computer stealing country. (Another thing, you should show how much a thief costs to make in certain countries)
Other bugs I noticed is that the first country or tutorial country as I like to call it continuously repeats the tutorial message when you send more thieves in, also when you send a thief in WITHOUT clicking on it the message doesn't pop up, despite you sent one.
Great game and it did kill my time but i felt showing numbers and placing restrictions to make the game harder was a MUST.
The animations were really funny but the flow was horrible, for example the house was on fire in one event but then choosing the other...the house isn't on fire any longer despite you should find out that it is? It feels less like a game and more like the author was trying to show off his animations (it seems to have been better off as an animation to be honest).
The language it's self is hard to read through as there is structural and grammatical errors, It was kind of fun to watch the animations and I hope in the future your zompocalypse will have more flow. I didn't continue playing through the game due to the lack of consistency and the incapability to follow logic
Seriously? Choose your own adventure games get away with this all the time, it isn't a continuity error if there's a different universe for each choice. Get over yourself.
By the way, I found the flow of your review horrible. I've fixed it below:
The animations were really funny but the flow was horrible. For example, the house was on fire in one event, but when choosing the other, the house isn't on fire any longer. It feels less like a game and more like the author was trying to show off his animations (it seems to have been better off as an animation, to be honest).
The language itself is hard to read through as there are structural and grammatical errors. It was kind of fun to watch the animations and I hope that in the future, your zompocalypse will have more flow. I didn't continue playing through the game due to the lack of consistency and the inability to follow logic.
Clearly your inability to "follow logic" is hindering your appreciation of this game.
This isn't a game, please review the definition of what a game is. If it was submitted under animation I would have given it 1 star, it looked like it took awhile to make but lacked effort and overall lacked...everything. graphics, details, animations, flow, movement, gravity, EVERYTHING.
Nice try though, I like the windows effect you did.
i dont know how i can make a movie
I liked the games design and physics even though it had obvious Mario elements. The enemies need to move and glitches need to be repaired like the ability to go through walls, also stick to one single design, if your sprites are stick like, then make everything else stick like too...the backgrounds gradients made it almost impossible to see enemies at times so I found myself just jumping over everything and avoiding the ground which wasn't too hard to do. The level design lacked and I was breezing through every level with no form of effort.
I liked the game but it needs serious polishing. I can see it becoming a super meat boy clone if done correctly. (but how original would that be? Needs more shazam)
p.s. to give you an idea of how difficult it was, I ACCIDENTALLY killed the boss by going through the levels.
Thank you for the honesty all, I am trying to fix alot of this as I go, I just needed the reviews to know what to fix. I have changed the physics for added difficulty, and removed the level complete bits.
EDIT, it has been fixed, mostly, in Steve 1 (Updated!)
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