00:00
00:00
View Profile monckey100

4 Game Reviews w/ Response

All 17 Reviews

It was pretty obvious it was worked on in one day, for what it is...it was fun I guess. The graphics did snazz up the game but it needed WAY more graphical adjustments to be considered a fun game. Perhaps add narrations like a text that says "SO CLOSE!" when bot almost saves the ball or "WICKED SICK" when the ball gets slammed into the bots goal?

Just a few ideas.

JackAstral responds:

Okay- thanks for the suggestions man- I really appreciate it!
I'll work on some of things you mentioned and hopefully I'll be able to improve it a bit :)

The animations were really funny but the flow was horrible, for example the house was on fire in one event but then choosing the other...the house isn't on fire any longer despite you should find out that it is? It feels less like a game and more like the author was trying to show off his animations (it seems to have been better off as an animation to be honest).

The language it's self is hard to read through as there is structural and grammatical errors, It was kind of fun to watch the animations and I hope in the future your zompocalypse will have more flow. I didn't continue playing through the game due to the lack of consistency and the incapability to follow logic

AceDecade responds:

Seriously? Choose your own adventure games get away with this all the time, it isn't a continuity error if there's a different universe for each choice. Get over yourself.

By the way, I found the flow of your review horrible. I've fixed it below:

The animations were really funny but the flow was horrible. For example, the house was on fire in one event, but when choosing the other, the house isn't on fire any longer. It feels less like a game and more like the author was trying to show off his animations (it seems to have been better off as an animation, to be honest).
The language itself is hard to read through as there are structural and grammatical errors. It was kind of fun to watch the animations and I hope that in the future, your zompocalypse will have more flow. I didn't continue playing through the game due to the lack of consistency and the inability to follow logic.

Clearly your inability to "follow logic" is hindering your appreciation of this game.

This isn't a game, please review the definition of what a game is. If it was submitted under animation I would have given it 1 star, it looked like it took awhile to make but lacked effort and overall lacked...everything. graphics, details, animations, flow, movement, gravity, EVERYTHING.
Nice try though, I like the windows effect you did.

rivernix responds:

i dont know how i can make a movie

I liked the games design and physics even though it had obvious Mario elements. The enemies need to move and glitches need to be repaired like the ability to go through walls, also stick to one single design, if your sprites are stick like, then make everything else stick like too...the backgrounds gradients made it almost impossible to see enemies at times so I found myself just jumping over everything and avoiding the ground which wasn't too hard to do. The level design lacked and I was breezing through every level with no form of effort.
I liked the game but it needs serious polishing. I can see it becoming a super meat boy clone if done correctly. (but how original would that be? Needs more shazam)

p.s. to give you an idea of how difficult it was, I ACCIDENTALLY killed the boss by going through the levels.

tomhart21 responds:

Thank you for the honesty all, I am trying to fix alot of this as I go, I just needed the reviews to know what to fix. I have changed the physics for added difficulty, and removed the level complete bits.
EDIT, it has been fixed, mostly, in Steve 1 (Updated!)

Male

Joined on 8/1/07

Level:
3
Exp Points:
80 / 100
Exp Rank:
> 100,000
Vote Power:
3.25 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
3
Saves:
4
B/P Bonus:
0%
Whistle:
Normal
Medals:
99